
What are Wonder Studio’s technical limitations?Īs well as the maximum poly count for 3D characters and the 4K render resolution limit, Wonder Studio has a number of technical limitations. That includes clean plates and alpha masks for the actor, both exported as a sequence of PNG images motion-capture data in FBX format and for Blender users, a complete Blender scene file. Wonder Studio then processes the video, replacing the live actor with the CG character, matching the motion and facial expressions of the character to those of the original actor.Įxports clean plates, roto masks and mocap data as well as final videoĪs well as simply rendering out the resulting video, which can be done at up to 4K resolution, Wonder Studio can also export the data that was used to generate it. blend or FBX format.Ĭharacters are currently limited to 1.5 million polys, but they can have facial blendshapes and up to 100,000 strands of hair. Wonder Studio comes with a range of readymade characters, mainly bots and cartoon characters, but you can also upload your own custom characters from Blender or Maya, in.
#Export blender animation mp4
Users can upload up to two minutes of pre-edited video in MP4 or MOV format, with the system automatically detecting cuts, and tracking actors across them.Īfter identifying the actor to be replaced in a reference frame of video, users can select a 3D character with which to replace them. The lighting on the 3D character is automatically matched to the background plates. Wonder Studio processes single-camera source footage, tracking the motion of an actor, generating roto masks and clean background plates, and replacing the live actor with a CG character.
#Export blender animation manual
However, the buzz also came from an impressive demo reel (embedded above), and the fact that Wonder Studio is designed to slot into existing previs and VFX workflows, not to replace them.Īccording to Wonder Dynamics, the platform’s AI automates “80%-90% of manual VFX work”, particularly repetitive tasks like roto, leaving artists more time to focus on creative decisions. In part, that was due to the names associated with Wonder Dynamics: the firm was co-founded by actor Tye Sheridan, while the advisory board includes Steven Spielberg, who directed Sheridan in Ready Player One. Wonder Studio got a lot of attention in the mainstream tech press when it was announced earlier this year.

It supports custom characters created in Blender and Maya, and can export clean plates, roto masks, and tracking and motion-capture data for use in previs, motion graphics and VFX pipelines.Ī new AI film-making platform backed by Hollywood’s elite The platform “automatically animates, lights, and composes CG characters into a live-action scene”, tracking and replacing an actor in the source footage with a 3D character, even matching the facial animation. You should end up with something like this:Īlternatively, you may try using addons to create animated Gifs directly from Blender.Wonder Dynamics has launched Wonder Studio, its much-hyped AI-powered online platform for inserting 3D characters into video footage, after several months in closed beta. In Gimp 2.6.8, within the export wizard, you have to choose option: -save as animation- first and next at the option: -single picture where not mentioned- the option: one single picture per layer. Note: Don't know wheter this is an additional feature of Gimp 2.6.8 or not, but i found out following: Choose file->Export as-> "Name".gif, then choose Save as Animation.


Set the image type to PNG or JPEG (it doesn't matter) and render the animation.select the sphere and insert a LOC keyframe at frame 1 and 21, then go to frame 11, move the sphere and insert another LOC keyframe.set the frames to start at frame 1 and end at frame 20.Now set the camera size in the scene buttons (F10) to 50 by 50 (I am creating an avatar for deviant art where the required size is 50 by 50 pixels, you may change this if you want).and delete the default cube and add a UV sphere, the default settings for the sphere work fine. To start off you will need an animation, this usually should be no longer than 25 frames long. This tutorial assumes basic knowledge of blender and Gimp, see the basic animation tutorial. This is useful for creating Avatars for forums etc.
#Export blender animation how to
This tutorial will guide you through how to make a simple animated Gif Using Blender and Gimp. "Creating Ogg-Theora movies using Blender"
